![]() Have you ever heared something like that? Can you just keep the mod active while playing some standard map like Caribbean and let us know what happened? You can still enjoy the extended AI features which are available also on standard maps + couple of visual updates of the standard game. But I haven’t ever heared that AI can cause a game crash. ![]() AI - the new AI is very naval-expansive, so maybe when you block all the options to build docks and ships it can get into some loop.So did something like that happen or the game crashed just randomly? Our triggers have been tested many times on SP and MP and such thing just NEVER happened, but in combination with other factors teoretically could. Triggers can potentially cause a game crash but usually while being “triggered” by some of these events (ship training / politician selection). All of the original games content has been rewritten and available now in The Legend of Pirates. Triggers - the custom maps are using triggers for these events: Caribbean from the nefarious Undead Pirate, Jolly Roger. When you just update the mod and don’t restart the game, the map is still playable, just the new models don’t appear, but this can cause some code mishmash and potentialy later on also a crash. That sounds reaonable, but even though I actually have several alternative theories why should this happen, so we have to exclude them one by one:Īnimations and models - did you restart the game after updating the mod? The new version of Malta map contains some new buildings.
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